Class_name = "CBatchBallistics"
object_name = "NPC_SHELL_ENG_94_AP"

//94   QF37  

//////	PhysicsBody properties
VisualImage=0,"graphics/ammo/ammoR.mgm",false
visualradius=4
ImageAttrs="IA_NOMINPIXELS","IA_NOROTINTERPOLATION","IA_NOCLIP"
SizeArg=10
SizeArgVal=0.93
LenghtArg=20
LenghtArgMinValSpeed=400 // /,    =0.0
LenghtArgMaxValSpeed=800 // /,    =1.0

//CollisionBody="graphics/ammo/ammo.col"

NoDirecion=true
NoCollision=true

// ,     ( 0 -   5/  ),  -  .  ,    ,  
//       100   ,  .    0.25  ,  0.8 .    0.5  
//           
//         .bin   (  ),  10/  
// ..        ,    
//          100       SHELL_GER_20x82_AP (=1000)

Armor=0,792,	155,41300,	62,82600,	0,165199
Armor=1000,716,	134,33749,	54,67499,	0,134998	//          457-144.5
Armor=2000,645,	115,27380,	46,54761,	0,109521
Armor=3000,579,	99,22042,	40,44085,	0,88170
Armor=4000,518,	84,17642,	34,35285,	0,70569

//              (  .   -167)

Gage=90					//
DefaultStartSpeed=792	//        ()
MaxDistance=4000		// ,    
Mass=12.7				// 
Mkr=0.9					//  ,     Cx   M=1,        
Mmax=2.2				//  ,     Cx,   M=1,        
Cx_0=0.23				// -   (M <= Mkr),        
Cx_max=0.38				// -   (M = 1),        
Cx_1=0.3				// -   (M >= Mmax),        
R=0.047					// 
LiveTime=7				//   (  :    MaxDistance     + 3.5)
TimeToDestroy=0			//       ,         
TracerShowtime = 4.5		//  
MaxRedirections = 3		// - 
RedirectedLifeTime = 4.0	//    
//InjectionDepth=1.0	//             (  )
CavityDelay=0.0013		// ,   InjectionDepth,         (  ;  1  500 )
MinInjectionDepth=0.2	// ,      ,     .  -      (    ).
BeamStopDistance = 0.05	// ,         "^",      ""
NetworkDecals=true		//true -          

debug=false

//   , CBatchExplosion         
//"Explosion file",DecalImageID,DecalCellID,DecalSize,DecalNoPenetrationImageID,DecalNoPenetrationCellID,DecalNoPenetrationSize
HitMisc="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_misc.txt",2,9,0.241
HitArmor="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt",2,0,0.256,2,4,0.262
HitMetal="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_armour.txt",2,8,0.259

//    ,         (,TRUE -     )
//"Effect file",DecalImageID,DecalCellID,DecalSize,SpawnOnlyIfRicochet
HitMiscEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_misc.txt",-1,-1,-1,TRUE
HitArmorEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",2,15,0.256,TRUE
HitMetalEffect="LuaScripts/WorldObjects/Explosions/Effects/rebound_ap_57-100mm_armour.txt",-1,-1,0,TRUE

//         
HitDummyEffect=""
HitWaterEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_water.txt"
HitGroundEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_ground.txt"
HitBuildingEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_75-88mm_building.txt"
HitForestEffect="LuaScripts/WorldObjects/Explosions/Effects/hit_ap_7mm_wood.txt"

shellType = 2
//        SHELL_TYPE_CV = 1,//  - CV - Armour Piercing with Cavity Bursting Charge
//        SHELL_TYPE_AP = 2,//   - AP - Armour Piercing Solid
//        SHELL_TYPE_HV = 3,//  - HV - Armour Piercing Composite Rigid (High Velocity)
//        SHELL_TYPE_HT = 4,//  - HT - Hight Explosive Anti Tank (HEAT)
//        SHELL_TYPE_SH = 5,//  - SH - Shrapnel
//        SHELL_TYPE_HE = 6,//  - HE - High Explosive and Fragmental
//        SHELL_TYPE_SpHV = 7,//   - SpHV - Armour Piercing Spool-Shaped (Spool High Velocity)
//        SHELL_TYPE_MG = 8,// 